Gamifying Data Capture for Situational Visual Impairments

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Project Summary

With the growing popularity of mobile devices, Situational Visual Impairments (SVIs) can cause accessibility challenges. When addressing SVIs, interface and content designers are lacking guidelines based on empirically-determined SVI contrast sensitivities. To address this, we developed BrightLights – a game that collects screen-content-contrast data in-the-wild that will enable new SVI-pertinent contrast ratio recommendations. Once validated for in-the-wild deployment, BrightLights data will help designers address SVIs through their designs.

Associated Publications

  • Kerr Macpherson, Garreth W. Tigwell, Rachel Menzies, and David R. Flatla. 2018. BrightLights: Gamifying Data Capture for Situational Visual Impairments. In Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility (ASSETS ’18). Association for Computing Machinery, New York, NY, USA, 355–357. DOI:

Research Team Members

  • Dr Rachel Menzies - The University of Dundee
  • Dr Garreth Tigwell - Rochester Institute of Technology